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The most recent updates will appear at the top of the wall dating back to prior seasons. Welcome to the Freehold Township Football team feed. Fall Freehold Township Patriots Freshman Football Season. Remember, it's expected that we play at maximum 45 minutes at a time, and be respectful for others who also want to play. Overall 0-0 0.00 Win League 0-0 0.00 Win Home 0-0 Away 0-0 Neutral 0-0. Remember to bring a tennis racket and at least one tennis ball. You just need to RSVP and turn up on the day. Welcome to Terrible Tennis Amsterdam! Do you want to play tennis but don't want to pay? Are you a bit unfit, a bit old, or a bit Terrible? Don't care about spending more time retreiving missed balls than actually playing? Want to have a relaxed tennis game, and occasionally a few beers after? Then Terrible Tennis is for you! Notice: I don't attend this meetup myself anymore, please coordinate via the signal chatapp to create matches. access to a field with lights so we can play in the evening (*) If you really want to spend money, donate things like: We coordinate this in the signal chatgroup. If enough players are interested, extra matches will be created. We play for fun, and do try to keep everybody intact, but this event is at your own risk. Also bring a light and dark outfit, so we can recognize the teams more easily. Remember to bring football boots with blades/studs, especially if it's wet, because we play on fake grass. Please note we usually don't see meetup messages. You just need to announce your attendance in the chat group and turn up on the day. Welcome to Terrible Football Haarlem! Do you want to play football but don't want to pay(*)? Are you a bit unfit, a bit old, or a bit Terrible? Want to have a relaxed kick about, and occasionally a few beers after? Then Terrible Football is for you!Įvery Saturday at 10:00 at Cruyff Court Parkwijk (Reinaldapark) Haarlem.Īnyone can play: any ability, any age (16+) and any gender. Hi-Fi Rush offers up an impressive, well-optimized, and smooth experience on the Steam Deck. These drops were minimal, lasted but a few seconds, and are not really noticeable. Only during a couple of the more intensive scenes did I spot it drop a handful of frames (hitting 56-59 FPS on a few very rare occasions). Of course, your experience may well vary, but generally I didn't find this to be an immediate or glaring issue when playing handheld - most, if not all, of the on-screen text, various user interface elements, and in-game dialogue I saw were perfectly legible.ĭuring my playtesting ( of around two hours so far) the game ran pretty much consistently at a solid 60 FPS. It has this label ( rather than being fully Verified) due to some text in the game being deemed as possibly too small or difficult to read on the Steam Deck's 7-inch screen. →Sebastian and Joseph appear several times.Now, the game has launched on Steam with a Steam Deck 'Playable' rating. →The level design feels vibrant and alive. →Really like the cel shading cartoon artstyle. →I like the rhythm parry and musical gameplay the game sometimes throw at you. →There are multiple scenes that genuinely make me laugh. →Every character is so quirky and lovely. I cannot stress enough how much this small detail drives me to do better, even to the point making it a habit to do everything IRL on beats. Adding high beat meter(I forget its name) on top of it, you can literally hear the crowd cheer for your performance. Every time you attack on beat, a voice cue will play out: "HEY! HEY! CHAI! HEYYY!" This is such a simple touch but it so effective at motivating players to try their best to hit all the note. → Feedback: The dev also put a lot of work in rewarding players to hit on beats. Even if you cannot time it well, the attack will still connect, albeit a bit weaker and slower, and the final hit of the combo will always have a big visible beat circle for you to focus on. There's also a toggleable visual tempo indicator. From Chai snapping his fingers to background machinery operating on beats, there are many way for players to keep the beats in mind. → Accessibility: I appreciate how much effort the dev put into getting players who don't play rhythm games or not good with following beats to be able to play the game. It's really addicting to execute the combo, hit all the right notes, and see the flashy animation play out. You have plenty of time to think what combo you want to use, you have enough time to keep track of the beats if you lost it, and you can easily recover from attack. Since enemies also operate on beats, the pace of combat is slower than other spectacle fighters. Although the input may not be as complicated and busy as that of Devil May Cry, you still need to pay attention to the rhythm, all the while dodging and parrying. You can purchase attack combo to expand your offensive options, and different combo has various potential when you land the last beat. Every light attack is one beat, while heavy attack takes two. To put it simply, it's Devil May Cry with tempo. Added support for scrolling with the mouse wheel when reading Vlogs for a smooth and refreshing Vlog reading experience.Fixed an issue where Partner Assists could become locked in “aiming mode” when pressing Alt+Tab during gameplay.It seems that even a hologram of Chai is still capable of screwing things up… Addressed a collision issue with the "Holo-Chai" Special Attack that could prevent player progress when the decoy is deployed out of bounds during combat.(Track 12) Fixed a rare issue where a successful Rhythm Parry against Kale’s Phase 1 end sequence would result in a game crash.(Track 10) Fixes an issue where the player could still control Chai at the end event of Roquefort’s second phase and potentially fall out of the arena as Phase 3 of the fight begins.(Track 09) Addressed an issue where the FPS would lock at 60FPS for the remainder of the Mimosa fight following the guitar-playing musical interlude section.(Track 06) Fixed an issue where a successful Rhythm Parry against Korsica would result in a game crash.Now, returning to the Hideout requires you to hold the cancel button while in the Training Room menu. Adjusted the menu in the Training Room to avoid accidentally returning to the Hideout. Take down a chopper and it’ll drop a big payout. Triggered during Overtime, these choppers are dangerous but also make for great targets. Match going a bit long? The Choke Hold event triggers a gas circle in some long-lasting matches.Earn double the cash reward for killing other players for a limited time.All contracts earn double the cash reward for a short time.Look to the skies for parachuting in supply boxes filled with cash.Plunder features a variety of new and returning public events for opportunities to earn big cash payouts:.Grab as much high value stuff as you can to sell at Buy Stations for more cash. Valuables now also spawn in loot across the map.These hot-drop spots are marked on the tac map during infil. Get a headstart on the competition by landing at Abandoned Supply Caches or Strongholds, which each have a single big-money-chest.You can also find or purchase cash deposit balloons to bank up to 300K.Don’t want to lose your hard earned money when you die? Hit up deposit stations scattered across the map to bank your cash and keep it no matter what.Grab the spoils of your kills, but don’t fret too much if you lose a skirmish, you can attempt to get your revenge when you respawn after a short wait. Speaking of respawns, any player killed during Plunder drops a portion of their unbanked cash.Change your loadout for your next respawn in the pause menu. Drop into Al Mazrah with 120 players, your personal loadout, and no gas on the map.Careful, with all that cash-in-hand comes key decisions: Do you hoard it, spend it, or bank it? Find your playstyle with Plunder. Plunder returns and is still all about the cash! Complete contracts, grab bags of money, take advantage of brand new public events, and hunt down cash-hoarders in a race to earn the largest stash. As you got increasingly far from the center, gravity would tug more and more horizontally. That means it would only pull straight down at one point on the center of the disk. What we know about gravity suggests it would pull toward the center of the disk. People who believe in a flat Earth assume that gravity would pull straight down, but there’s no evidence to suggest it would work that way. The same measurable force that causes an apple to fall from a tree also causes the moon to orbit the Earth and all the planets to orbit the sun. That’s a pretty big deal, since gravity explains a wide range of Earthly and cosmic observations. It’s unclear how gravity would work, or be created, in such a world, says James Davis, a geophysicist at Columbia University’s Lamont-Doherty Earth Observatory. Gravity Failsįirst of all, a pancaked planet might not have any gravity. Let’s examine, then, how the well-known principles of physics and science would work (or not) on a flat Earth. Members of the Flat Earth Society and several celebrities, including Atlanta rapper B.o.B and NBA player Kyrie Irving, claim to hold such beliefs. Humans have known for thousands of years that the planet is round, yet the belief in a flat Earth refuses to die. If you subscribe to the idea of a flat Earth, then you’d believe that no such thing happened, because the sun rotates in a circle around the sky. The Earth has yet again made a revolution about the sun. If Earth were flat, you’d know it, because a lot of things would work differently. |
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